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Games Write for Us – Submit a Gaming Technology Guest Post

Gaming has become one of the largest areas of digital entertainment, combining software, hardware, graphics, audio, online services, controllers, displays, cloud platforms, communities, and increasingly sophisticated interactive experiences.

Computer Tech Reviews welcomes original contributions from gamers, technology writers, reviewers, developers, esports enthusiasts, hardware experts, content creators, and contributors with practical experience playing, testing, comparing, configuring, or troubleshooting modern games and gaming systems.

Our Games Write for Us opportunity is intended for useful articles about video games, gaming platforms, game genres, gaming technology, graphics, controllers, displays, online gaming, cloud gaming, accessibility, performance, reviews, buying decisions, and troubleshooting.

This contributor section is part of our broader Gadgets Write for Us hub. Writers focusing specifically on gaming computers, graphics cards, processors, monitors, keyboards, mice, performance optimization, or PC-specific game settings can also explore our PC Gaming contributor page.

Gaming Topics We Welcome

We welcome practical, educational, and analytical articles that help readers understand games, gaming technology, platforms, hardware requirements, performance, controls, accessibility, multiplayer features, and common technical problems.

Suitable subjects include:

  • Video games
  • PC games
  • Console games
  • Mobile games
  • Cloud gaming
  • Game streaming
  • Single-player games
  • Multiplayer games
  • Online gaming
  • Game genres
  • Graphics and rendering
  • Frame rates
  • Game controllers
  • Gaming displays
  • Game audio
  • Game accessibility
  • Performance optimization
  • Game updates and patches
  • Reviews and comparisons
  • Troubleshooting

Explore Related Gaming Write for Us Pages

Video Games

Video games combine software, graphics, audio, controls, input devices, networking, and interactive design to create digital experiences across several platforms.

We welcome articles about:

  • Game mechanics
  • Gameplay systems
  • Graphics
  • Audio
  • Artificial intelligence in games
  • Physics systems
  • Level design
  • Multiplayer systems
  • User interfaces
  • Accessibility
  • Performance

PC Games

PC games can offer flexible graphics settings, multiple input options, mod support, high refresh rates, ultrawide displays, large game libraries, and extensive hardware customization.

We welcome general articles about PC games, game compatibility, settings, launchers, multiplayer services, graphics options, performance expectations, and game-specific troubleshooting.

Articles focused primarily on gaming PCs, GPUs, CPUs, monitors, RAM, cooling, keyboards, mice, performance tuning, or PC hardware should use our PC Gaming Write for Us section.

Console Games

Console gaming offers standardized hardware, simplified setup, dedicated controllers, platform-specific services, and optimized game releases.

We welcome articles about console games, game libraries, controllers, storage, displays, backward compatibility, performance modes, cross-play, online services, and troubleshooting.

Mobile Games

Mobile gaming has expanded from simple casual titles into sophisticated multiplayer, strategy, racing, action, role-playing, and competitive experiences.

We welcome articles about mobile-game performance, touch controls, controllers, battery use, thermal behavior, cloud saves, connectivity, game settings, and cross-platform play.

Cloud Gaming

Cloud gaming allows a game to run on remote hardware while video and audio are streamed to the player and control inputs are sent back to the service.

We welcome articles about:

  • Streaming quality
  • Latency
  • Internet requirements
  • Controllers
  • Supported devices
  • Resolution
  • Frame rates
  • Data consumption
  • Game libraries
  • Subscription models

Writers should distinguish between the performance of the remote gaming hardware and the quality of the player’s local connection.

Game Streaming vs. Local Gaming

Local gaming runs the game directly on the user’s own hardware, while cloud gaming processes the game remotely.

We welcome comparisons involving:

  • Latency
  • Graphics quality
  • Hardware requirements
  • Internet dependence
  • Storage requirements
  • Game ownership
  • Subscription costs
  • Portability
  • Offline access

Single-Player Games

Single-player games can focus on narrative, exploration, strategy, puzzles, simulation, combat, or other gameplay experiences without requiring continuous interaction with other players.

We welcome articles about game design, storytelling, difficulty, artificial intelligence, progression systems, accessibility, replayability, and performance.

Multiplayer Games

Multiplayer gaming depends on several systems beyond the game itself, including networking, matchmaking, servers, voice communication, accounts, anti-cheat systems, and cross-platform support.

We welcome articles about:

  • Online multiplayer
  • Local multiplayer
  • Co-op games
  • Competitive games
  • Matchmaking
  • Cross-play
  • Party systems
  • Voice chat
  • Latency
  • Servers

Game Genres

Game genres help describe the core mechanics and experiences a title offers, although many modern games combine several categories.

We welcome articles about:

  • Action games
  • Adventure games
  • Role-playing games
  • Strategy games
  • Simulation games
  • Racing games
  • Sports games
  • Fighting games
  • Shooter games
  • Puzzle games
  • Survival games
  • Horror games
  • Sandbox games
  • Battle royale games
  • MMOs

Action Games

Action games typically emphasize timing, movement, reaction, combat, platforming, or other real-time mechanics.

We welcome articles about controls, frame rates, responsiveness, difficulty, accessibility, graphics settings, multiplayer features, and performance.

Role-Playing Games

Role-playing games often combine character progression, quests, exploration, combat systems, equipment, narrative choices, and world-building.

We welcome articles about RPG systems, character builds, progression mechanics, accessibility, game performance, save systems, mods, and multiplayer features.

Strategy Games

Strategy games can involve resource management, unit control, planning, economics, diplomacy, positioning, or long-term decision-making.

We welcome articles about real-time strategy, turn-based strategy, grand strategy, tactical games, controls, interfaces, multiplayer, artificial intelligence, and performance.

Racing Games

Racing games can range from arcade-style experiences to detailed simulations.

We welcome articles about controllers, steering wheels, pedals, force feedback, graphics, frame rates, physics, online racing, racing setups, and accessibility.

Simulation Games

Simulation games aim to represent aspects of vehicles, cities, businesses, sports, life, farming, construction, flight, or other systems.

We welcome articles about controls, hardware requirements, performance, realism, accessibility, mods, peripherals, and technical setup.

Competitive Gaming

Competitive games can place greater importance on stable frame rates, responsive controls, low input latency, reliable networking, clear visual settings, and consistent performance.

We welcome articles about competitive game settings, controllers, monitors, network conditions, practice tools, accessibility, and performance analysis.

Games and PC Gaming

Games and PC Gaming are closely connected, but the two contributor pages should serve different search intents.

Games Write for Us covers the games themselves: genres, gameplay, platforms, reviews, multiplayer, accessibility, graphics options, updates, and game-related technical issues.

PC Gaming Write for Us focuses on the computer environment used to run those games: gaming PCs, graphics cards, processors, RAM, monitors, keyboards, mice, cooling, frame-rate optimization, system requirements, and hardware troubleshooting.

Writers focusing primarily on gaming hardware or PC performance should use our PC Gaming Write for Us section.

Game Graphics

Modern game graphics rely on rendering techniques, shaders, textures, lighting, shadows, reflections, post-processing, animation, and increasingly sophisticated upscaling technologies.

We welcome educational articles about:

  • Resolution
  • Texture quality
  • Shadows
  • Anti-aliasing
  • Ambient occlusion
  • Reflections
  • Ray tracing
  • Upscaling
  • Frame generation
  • HDR
  • Motion blur
  • Field of view

Game Resolution

Resolution determines the number of pixels used to render or display an image, but higher resolution can increase graphics-processing requirements.

We welcome articles comparing 1080p, 1440p, 4K, ultrawide resolutions, dynamic resolution, internal rendering resolution, and display scaling.

Writers should avoid assuming that higher resolution automatically provides the best overall gaming experience if frame rate, display size, hardware capability, or visual settings make another configuration more suitable.

Game Frame Rates

Frame rate describes how frequently a game produces new frames. Higher and more stable frame rates can improve perceived smoothness and responsiveness, but the result also depends on display refresh rate, frame pacing, input latency, graphics settings, and hardware.

We welcome articles about:

  • 30 FPS
  • 60 FPS
  • 120 FPS
  • 144 FPS
  • Higher refresh gaming
  • Frame pacing
  • Frame-time consistency
  • V-Sync
  • Variable refresh rate

Frame Rate vs. Refresh Rate

Frame rate refers to how many frames the game produces per second, while refresh rate describes how often the display can update its image.

We welcome articles explaining how these concepts interact and how synchronization technologies can influence tearing, stutter, responsiveness, and visual smoothness.

Ray Tracing in Games

Ray-tracing techniques can simulate selected lighting, reflection, shadow, or global-illumination effects more accurately than some traditional rendering approaches, but they can also increase processing requirements.

We welcome articles about ray tracing, graphics settings, performance impact, image-quality trade-offs, upscaling, and hardware requirements.

Game Upscaling Technologies

Upscaling techniques can render games internally at one resolution and reconstruct or scale the image toward a higher output resolution.

We welcome articles explaining image quality, performance trade-offs, temporal reconstruction, sharpening, quality modes, compatibility, and how different upscaling techniques affect the final image.

Frame Generation

Frame-generation technologies can create additional displayed frames between conventionally rendered frames under supported conditions.

We welcome articles about perceived smoothness, latency considerations, base frame rate, artifacts, compatibility, and appropriate testing methodology.

Frame generation should not be treated as identical to increasing the game’s conventionally rendered frame rate.

Game Graphics Settings

Graphics settings often allow players to trade visual quality for higher frame rates or more consistent performance.

We welcome practical guides covering:

  • Textures
  • Shadows
  • Lighting
  • Reflections
  • Anti-aliasing
  • View distance
  • Volumetric effects
  • Post-processing
  • Ray tracing
  • Resolution scaling
  • Upscaling

Game Performance Optimization

Performance problems can be caused by the game, graphics settings, drivers, background applications, storage, thermal behavior, operating-system settings, hardware limitations, or software bugs.

We welcome systematic optimization guides that identify the likely bottleneck rather than recommending that every graphics setting be reduced indiscriminately.

System Requirements for Games

Minimum and recommended system requirements provide useful guidance, but they may not specify exactly what resolution, frame rate, graphics preset, or gameplay scenario the developer expects.

We welcome articles helping readers interpret:

  • CPU requirements
  • GPU requirements
  • Memory requirements
  • Storage requirements
  • Operating-system requirements
  • DirectX or graphics API requirements
  • Target resolution
  • Expected frame rates

Hardware-focused system-requirements articles can also link naturally to our PC Gaming Write for Us section.

Gaming Controllers

Controllers remain one of the main ways people interact with console, PC, mobile, and cloud games.

We welcome articles about:

  • Gamepads
  • Analog sticks
  • Triggers
  • Buttons
  • Haptic feedback
  • Motion controls
  • Wireless connections
  • USB connections
  • Battery life
  • Compatibility
  • Accessibility controllers

Controller vs. Keyboard and Mouse

Controllers and keyboard-and-mouse setups offer different advantages depending on the game, player preference, accessibility needs, platform, and required precision.

We welcome balanced comparisons rather than claims that one input method is universally superior.

Gaming Displays

Displays can influence image clarity, responsiveness, motion handling, HDR, viewing comfort, and the overall gaming experience.

We welcome articles about:

  • Refresh rates
  • Resolution
  • Response time
  • Input lag
  • HDR
  • Variable refresh rate
  • Ultrawide gaming
  • OLED displays
  • LCD technologies

Articles focusing primarily on PC monitors, GPUs, cables, hardware compatibility, or gaming-PC setups should use our PC Gaming Write for Us page.

Game Audio

Audio can communicate location, movement, dialogue, music, environmental information, feedback, and atmosphere.

We welcome articles about:

  • Stereo audio
  • Surround sound
  • Spatial audio
  • Headphones
  • Gaming speakers
  • Microphones
  • Voice chat
  • Dynamic range
  • Audio accessibility
  • Game sound settings

Online Gaming

Online games depend on internet connectivity, servers, matchmaking systems, authentication, accounts, anti-cheat software, and multiplayer infrastructure.

We welcome articles about online gaming performance, connectivity, matchmaking, voice communication, cross-play, account security, and troubleshooting.

Gaming Latency

Latency can occur at several stages between player input and the resulting action appearing on the screen.

We welcome articles explaining:

  • Network latency
  • Input latency
  • Display latency
  • Rendering latency
  • Server latency
  • Controller latency

Articles should identify which type of latency is being measured rather than using the word “lag” for every delay.

Ping in Online Games

Ping is commonly used as an indicator of network round-trip latency between a player’s device and a remote server.

We welcome articles explaining ping, routing, distance, Wi-Fi, Ethernet, congestion, server location, packet loss, and why a low ping alone does not guarantee a perfect multiplayer experience.

Packet Loss in Games

Packet loss can contribute to rubber-banding, delayed actions, missed updates, voice-chat problems, and unstable multiplayer sessions.

We welcome troubleshooting guides that investigate Wi-Fi quality, Ethernet connections, local network load, routers, internet-service issues, and game-server conditions.

Game Servers

Game servers can handle multiplayer simulation, matchmaking, authentication, player data, progression, or other online functions depending on the title.

We welcome articles explaining dedicated servers, peer-to-peer networking, server regions, maintenance, outages, latency, and multiplayer infrastructure.

Cross-Platform Gaming

Cross-platform features can allow people using different devices or platforms to play together, share progression, or access the same account.

We welcome articles about:

  • Cross-play
  • Cross-progression
  • Cross-save
  • Platform accounts
  • Compatibility
  • Voice chat
  • Matchmaking

Game Updates and Patches

Games can receive patches to address bugs, performance issues, balance, security, compatibility, or add new features and content.

We welcome articles about patch notes, update installation, storage requirements, version compatibility, multiplayer requirements, and troubleshooting failed updates.

Game DLC and Expansions

Downloadable content and expansions can add characters, maps, missions, stories, equipment, features, or other material to an existing game.

We welcome articles explaining DLC models, compatibility, editions, installation, ownership requirements, and value without turning the article into advertising.

Game Mods

Mods can change graphics, interfaces, gameplay systems, maps, characters, or other aspects of supported games.

We welcome articles about legitimate modding, installation, compatibility, version conflicts, backups, mod managers, performance impact, and troubleshooting.

Articles should distinguish officially supported modifications from unsupported changes and should not encourage cheating in competitive online games.

Game Saves and Cloud Saves

Save data can be stored locally, synchronized through cloud services, or tied to platform accounts depending on the game.

We welcome articles about save locations, backups, cloud synchronization, conflicts, transfers, cross-save systems, and protecting progress.

Game Accessibility

Accessibility features can help more players interact with games according to their visual, auditory, motor, cognitive, or control needs.

We welcome articles about:

  • Remappable controls
  • Subtitles
  • Closed captions
  • Text size
  • Colorblind modes
  • High-contrast modes
  • Difficulty options
  • Aim assistance
  • Input alternatives
  • Audio cues
  • Motion reduction

Game Difficulty and Assist Modes

Difficulty settings and assist options can change enemy behavior, timing, damage, navigation, controls, puzzles, or other gameplay systems.

We welcome thoughtful articles about difficulty design and accessibility without framing one way of playing as inherently more legitimate than another.

Gaming Safety and Account Security

Online gaming accounts can contain purchases, saved progress, personal information, friends lists, and payment-related data.

We welcome defensive articles about:

  • Strong passwords
  • Multi-factor authentication
  • Phishing awareness
  • Account recovery
  • Parental controls
  • Privacy settings
  • Safe voice and text communication
  • Recognizing scams

Gaming Privacy

Games and gaming services can collect information related to accounts, gameplay, purchases, device configuration, communications, and online activity.

We welcome articles explaining privacy settings, account permissions, voice-chat settings, friend lists, telemetry, parental settings, and safe sharing practices.

Game Reviews

A useful game review should explain the title, platform, version, testing environment, gameplay experience, performance, controls, accessibility, technical issues, and relevant limitations.

Contributors may document:

  • Game title
  • Platform
  • Game version
  • Hardware where relevant
  • Graphics settings
  • Resolution
  • Frame-rate target
  • Controller or input method
  • Online or offline testing
  • Approximate playtime
  • Accessibility settings
  • Testing methodology

Reviewers should distinguish technical observations from personal opinions and disclose supplied review codes, sponsorships, publisher relationships, or other relevant commercial connections.

Game Performance Testing

Performance testing should explain the hardware, game version, graphics settings, resolution, location or scenario, measurement method, and whether dynamic resolution, upscaling, frame generation, or ray tracing was enabled.

Average frame rate alone may not show stutter or frame-time instability, so articles making detailed performance claims should explain the metrics they use.

Game Buying Guides

A useful game buying guide should consider the reader’s preferred genres, platform, multiplayer requirements, age suitability, accessibility needs, hardware capability, available time, and budget.

We welcome articles about choosing games for:

  • Single-player experiences
  • Co-op gaming
  • Families
  • Beginners
  • Competitive players
  • Strategy fans
  • Racing fans
  • Simulation fans
  • Low-spec systems
  • High-refresh gaming

Game Troubleshooting and How-To Articles

Games can fail or perform poorly for many reasons, including corrupted files, incompatible drivers, server problems, network issues, storage limitations, graphics settings, operating-system conflicts, or game bugs.

We welcome troubleshooting guides addressing problems such as:

  • Game not launching
  • Game crashing
  • Low frame rate
  • Frame-rate drops
  • Stuttering
  • Screen tearing
  • Black screen
  • Controller not working
  • No game audio
  • Voice chat not working
  • Multiplayer connection problems
  • High ping
  • Packet loss
  • Game update failing
  • Save data not syncing
  • Game files becoming corrupted
  • Graphics settings resetting

Game Not Launching

A game may fail to launch because of corrupted files, missing dependencies, incompatible drivers, unsupported hardware, security software, account problems, launcher errors, or an incomplete update.

We welcome troubleshooting guides that start with reversible diagnostic steps rather than immediately recommending complete reinstalls or operating-system changes.

Game Crashing

Crashes can originate from the game itself, graphics drivers, unstable hardware, insufficient memory, corrupted files, mods, overlays, thermal problems, or software conflicts.

We welcome systematic articles that collect useful information such as error messages, logs, hardware, driver versions, game version, and the conditions under which the crash occurs.

Low FPS in Games

Low frame rates can result from graphics settings, GPU limitations, CPU limitations, memory pressure, thermal throttling, background applications, drivers, or game optimization.

We welcome articles that help identify the likely bottleneck before recommending changes.

Hardware-heavy performance topics should link naturally to our PC Gaming Write for Us page.

Game Stuttering

Stuttering can occur even when average frame rates appear acceptable. Possible causes include shader compilation, asset streaming, storage performance, frame pacing, CPU limits, background processes, drivers, or game-engine behavior.

We welcome troubleshooting that distinguishes stuttering from generally low frame rates.

Screen Tearing in Games

Screen tearing can occur when displayed portions of different frames appear simultaneously because frame delivery and display refresh are not synchronized.

We welcome articles about V-Sync, variable refresh rate, frame-rate caps, display refresh rates, and the trade-offs between different synchronization approaches.

Controller Not Working in a Game

Controller problems can involve USB or wireless connections, pairing, battery condition, drivers, platform settings, game support, input modes, or controller configuration.

We welcome guides that identify the controller model, platform, connection type, and game involved.

Game Audio Problems

Missing or distorted audio can involve the selected output device, game settings, operating-system configuration, audio drivers, Bluetooth profiles, spatial-audio settings, or application conflicts.

We welcome troubleshooting articles about speakers, headphones, microphones, voice chat, and in-game audio settings.

Game Network Problems

Online gaming problems can involve Wi-Fi, routers, internet-service providers, DNS, NAT behavior, game servers, account services, firewalls, or platform outages.

We welcome responsible troubleshooting that distinguishes local-network issues from remote service problems.

Game Storage and Installation

Modern games can require substantial storage space for initial installation, updates, downloadable content, shader caches, and temporary files.

We welcome articles about installation locations, available storage, SSDs, moving games between drives, backup options, download sizes, and troubleshooting installation errors.

Games on SSD vs. Hard Drive

Storage type can influence loading, asset streaming, installation, updates, and some open-world or data-intensive gameplay scenarios.

We welcome articles comparing SSD and hard-drive game storage while avoiding claims that moving every game to an SSD automatically increases frame rate.

Game Launchers

PC games may depend on launchers for installation, authentication, updates, cloud saves, multiplayer services, achievements, and game libraries.

We welcome articles about launcher settings, update problems, cache issues, login failures, library organization, and troubleshooting.

Game Development Technology

We also welcome high-level educational content explaining the technologies behind games.

Suitable topics include:

  • Game engines
  • Rendering systems
  • Physics engines
  • Game artificial intelligence
  • Animation systems
  • Audio engines
  • Networking
  • Level design tools
  • Performance optimization

Game Engines

Game engines provide developers with tools and systems for rendering, physics, scripting, animation, audio, input, asset management, and other development tasks.

We welcome educational comparisons when they focus on technical capabilities and appropriate use cases rather than promotional claims.

Artificial Intelligence in Games

Artificial intelligence in games can control non-player characters, navigation, tactical decisions, procedural systems, difficulty adjustment, or other interactive behaviors.

We welcome articles explaining game AI, pathfinding, behavior trees, procedural techniques, and emerging AI-assisted development tools.

What Makes a Strong Games Article?

A strong gaming article should help readers understand a game, platform, technology, feature, performance issue, buying decision, or practical problem.

We prefer submissions based on practical experience, technical knowledge, documented research, reproducible testing, or clearly explained observations.

Your article should:

  • Address a specific gaming question, comparison, feature, or problem.
  • Identify the game and platform when product-specific information matters.
  • Identify the game version or patch where relevant.
  • Use graphics, frame-rate, latency, networking, and gaming terminology accurately.
  • Distinguish technical measurements from subjective impressions.
  • Avoid treating resolution or average frame rate as the sole measure of gaming quality.
  • Explain practical advantages, limitations, and trade-offs.
  • Verify system requirements and supported features.
  • Describe testing conditions when performance claims are included.
  • Clearly distinguish personal testing from research-based conclusions.
  • Support factual claims with reliable sources.
  • Disclose relevant relationships with publishers, developers, hardware vendors, platforms, or products.

Games Article Ideas You Can Pitch

  • How modern video games work
  • PC gaming vs. console gaming
  • Local gaming vs. cloud gaming
  • How cloud gaming works
  • How frame rate affects gaming
  • Frame rate vs. refresh rate
  • What causes game stuttering?
  • How ray tracing works in games
  • How game upscaling technologies work
  • What frame generation does in games
  • How to optimize graphics settings
  • How to understand game system requirements
  • Controller vs. keyboard and mouse
  • How gaming latency works
  • What ping means in online games
  • What causes packet loss in games?
  • How cross-platform gaming works
  • How cloud saves work
  • How game mods work
  • How accessibility features improve games
  • How to test game performance responsibly
  • Why a game may fail to launch
  • Why games crash
  • How to troubleshoot low FPS
  • How to troubleshoot game stuttering
  • How to fix controller connection problems
  • How to troubleshoot game audio
  • How to troubleshoot multiplayer connection problems
  • SSD vs. hard drive for gaming
  • How game engines work

Content We Are Unlikely to Accept

We are not looking for articles created primarily to advertise a game, developer, publisher, gaming platform, hardware vendor, marketplace, streaming service, gambling service, account-selling service, or backlink. Products and services can be discussed when genuinely relevant, but the article should provide independent value to readers.

We may reject submissions that merely summarize a game’s store page, copy system requirements without analysis, make unsupported performance claims, present subjective preferences as universal facts, or repeat gaming-related keywords unnaturally.

We do not accept content designed to facilitate cheating in competitive games, unauthorized account access, malware distribution, stolen accounts, payment fraud, or bypassing security systems.

Do not claim that you personally tested a game, graphics setting, frame rate, latency, controller, cloud-gaming service, or other characteristic unless you actually performed the test.

AI tools may assist with research, planning, organization, or drafting, but authors remain responsible for the final article. Game versions, system requirements, graphics features, platform support, measurements, performance claims, quotations, statistics, and factual statements should be independently verified before submission.

Unedited or unverified AI-generated articles will not be accepted.

Editorial Guidelines

  • Submit original content that has not been published elsewhere.
  • Write a minimum of 800 words for a standard article.
  • Use a clear title, introduction, descriptive headings, and short paragraphs.
  • Write naturally for readers rather than search engines.
  • Avoid unnecessary promotional or sales-focused language.
  • Verify game versions, system requirements, platform availability, and supported features.
  • Use gaming, graphics, latency, networking, and frame-rate terminology accurately.
  • Distinguish measured performance from subjective impressions.
  • Support factual claims, measurements, and statistics with reliable sources.
  • Clearly distinguish personal testing from research-based conclusions.
  • Explain testing methodology when performance comparisons are included.
  • Identify hardware and graphics settings where they materially affect results.
  • Disclose review codes, sponsorships, affiliate relationships, employment, or other relevant commercial connections.
  • Do not encourage cheating, account theft, malware, fraud, or security bypasses.
  • Use original or properly licensed screenshots, images, videos, charts, and other media.
  • Proofread and fact-check the complete article before submission.
  • Our editorial team may edit submissions for accuracy, clarity, formatting, and readability.

How to Submit a Games Guest Post

Before submitting a complete article, you may send us a short proposal explaining what you want to cover and why the topic would be useful to Computer Tech Reviews readers.

Your proposal can include:

  • Your proposed article title
  • The game, genre, or gaming technology involved
  • The platform involved
  • The game version or patch where relevant
  • The question or problem the article will address
  • A proposed outline
  • The hardware and graphics settings where relevant
  • The testing methodology if performance claims are included
  • Whether you personally played or tested the game
  • Links to relevant writing samples
  • Details of review codes, sponsorships, affiliate relationships, or other commercial connections

Send your proposal or completed article to contact@computertechreviews.com.

For broader consumer hardware and technology topics, visit our Gadgets Write for Us hub. Writers concentrating on gaming computers, graphics cards, processors, monitors, keyboards, mice, cooling, gaming performance, or PC-specific troubleshooting should use our PC Gaming Write for Us section.

Frequently Asked Questions

Can I submit a games guest post?

Yes. We welcome original articles about video games, game genres, gaming platforms, graphics, multiplayer, cloud gaming, controllers, performance, accessibility, reviews, and troubleshooting.

Can I write about PC games?

Yes. Articles primarily about a game itself, its gameplay, graphics settings, multiplayer features, updates, or technical issues are suitable here. Articles focused mainly on gaming-PC hardware should use our PC Gaming Write for Us page.

What is the difference between Games and PC Gaming Write for Us?

Games Write for Us focuses on video games themselves, including genres, gameplay, graphics features, multiplayer, platforms, accessibility, reviews, updates, and game-specific troubleshooting. PC Gaming Write for Us focuses on the computer hardware and system environment used to run games, including GPUs, CPUs, RAM, monitors, keyboards, mice, cooling, performance tuning, and gaming-PC configuration.

Can I write about console games?

Yes. We welcome articles about console titles, game libraries, controllers, performance modes, cross-play, online services, storage, accessibility, and game-specific troubleshooting.

Can I write about cloud gaming?

Yes. Articles can cover streaming quality, latency, internet requirements, controllers, supported devices, game libraries, subscriptions, data usage, and comparisons with local gaming.

Can I write about gaming graphics and frame rates?

Yes. We welcome articles about resolution, frame rates, ray tracing, upscaling, frame generation, graphics settings, frame pacing, HDR, and performance testing.

Can I write about game reviews?

Yes. Reviews should identify the game, platform, version, testing environment, approximate playtime, relevant graphics settings, controls, accessibility, and technical performance. Supplied review codes and commercial relationships should be disclosed.

Can I write about game troubleshooting?

Yes. We welcome practical articles about games not launching, crashes, low FPS, stuttering, controller problems, multiplayer issues, high ping, packet loss, audio problems, updates, save synchronization, and storage issues.

Can I write about game development technology?

Yes. High-level educational articles can cover game engines, rendering, artificial intelligence, physics, networking, animation, audio systems, and performance optimization.

Do I need to personally play the game I write about?

Not for every educational article. Research-based content can rely on reliable documentation and credible sources. However, you should not describe gameplay, performance, graphics quality, controls, difficulty, or another characteristic as personally tested unless you actually played or tested the title.

Can I submit AI-assisted content?

AI tools may assist with research, planning, or drafting, but the author remains responsible for the final article. Game versions, system requirements, platform support, graphics features, measurements, performance claims, quotations, statistics, and factual statements should be independently verified before submission.